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World in conflict game review
World in conflict game review




world in conflict game review world in conflict game review

The game kicks things off with the reds launching an all out assault on Seattle, putting you in control of an unlikely field commander as the US scrambles to pull together defences while trying to protect the bewildered civilians. The weapons are all modern day and this is World War III. If the soviet and NATO forces came to blows and the arms race escalated into all out combat. We're asked to imagine what would have happened if the 'Cold War' got hot. The storyline itself, despite a susceptibility to cheese, has been surprisingly well executed - a fact almost certainly due to the involvement of military novelist Larry Bond, perhaps best known as the co-author of Red Storm Rising with one Mr Tom Clancy. WIC features a fully fleshed out story-driven solo campaign - objective based gameplay scenarios linked together with in-engine cut-scenes and radio orders. The similarities with FPS gaming don't end there as I'll touch on more later with multiplayer.įirst up though, singleplayer. Speaking of keys, control is another area where WIC differs from its current competitors - camera control being manipulated by the WASD keys, movement that will be instantly familiar to any first-person shooter players. In addition to their regular attack, each unit has both a special defence and offence ability adding yet another level of micro-management, accessed easily via hotkeys. The units themselves are divided into four distinct groups, armour, air, infantry and support and all function in the rock/paper/scissors function's you would expect. These points are earned simply by getting kills and completing objectives. (tactical aid) functions as your access to an array of off-map artillery, air-strikes, extra unit drops and of course the awesome nuke. A second resource pool referred to as T.A.






World in conflict game review